#ifndef _RENDERMANAGER_SDL_H
#define _RENDERMANAGER_SDL_H

#include <SDL/SDL.h>
#include "rendermanager.h"

#include <vector>

using namespace std;


class Game;

class RenderManagerSDL : public RenderManager
{
	public:
		RenderManagerSDL();
		~RenderManagerSDL();

		bool load();
    bool reload();
		void shutdown();

		void draw();

    bool getFullscreen();
    bool setFullscreen(bool fullscreen);

	protected:
    SDL_Surface* m_screen;
};

#endif
